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There is still a stereotypical opinion about computer art as being inferior
to traditional artistic media. The reason for this inferiority is partially
stemming from the misconception of computer being too mechanical
for art, and partially from the opinion that images made with computer look
artificial.
Both points are wrong. Computer can be used to make images that look anything
but mechanical, and of course it is more than possible to achieve an
artificial look with physical media. However, while the first
point comes from sheer ignorance, the second one has something to it that
needs to be addressed.
Why is computer-made art associated with artificial look? Answer: because the
typical piece of computer-made art off the street does look artificial. The
rest is plain rule of majority: whatever is seen most, is copied most. And
if it just happens that Marvel and Dark Horse comics are colored with
artificially smooth gradients with small addition of computer-generated
textures, then it's quite enough that many aspiring fantasy artists produce
the same style, even though they are not bound by the
industry standard.
One of the problem's sources is, of course, the long history of using flat
color in comics and animation. Another is the odd adherence to use of
Photoshop for painting (which it is painfully unsuited for). Yet another
is, as stated above, blind imitation. However, stating all that still doesn't
help us if we want to eliminate the problem for ourselves. So what could we do?
Let us approach it from the other side and find out what makes that
artificial look and what could be done to achieve
natural look.
Curiously, it cannot be the absence of human hand, because
modern drawing tablets do quite good in transferring the touch of human hand
to the computer.
It cannot be also the mechanical darkening and lightening of values to show
light and shadow, so evident in most amateur work, simply because amateurs
would do the same with real paint; the comoputer is to blame maybe in making
it too easy to lighten and darken the color mechanically, but then we might
as well blame it for producing ugly "plasma cloud" fractals. To find out what
really is going on, we should turn to the real medium which approaches
computer in artificiality.
The medium I am talking about is the airbrush.
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